About the Project
Under the hood, this project relies on LiteNetLib for UDP networking with reliability built in as needed, and SoftFloat which helps keep the physics predictable. The rest of the networking engine was cobbled together by me, a sort of engine(mine) within an engine(Unity).
Originally this started as a theory into practice project, but looking around Unity's networking options and how expensive some of them were, figured I'd flesh it out so I could make myself a full game.
I was hoping to build a Udemy course to build the project from scratch with students, but the code base has gotten bigger then intended so now it will release as a project template to get people up and running quick.
During covid times, I've relied on online games to bridge the gap of my social life and this has been true for quite a few people. So the more online games the better!