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SoftFloat

To maintain determinism in the maths and physics, I opted to use SoftFloat library from https://github.com/CodesInChaos/SoftFloat and made minor alterations for my needs.

To avoid issues in your game, please use SoftFloat instead of float and double for your NetworkEntities attributes and calculations. Its worth exploring sfloat.cs and learning what methods it provides. You can see many examples of its use through out this project too.