SoftFloatTime
public static class SoftFloatTime
{
public static sfloat fixedDeltaTime = (sfloat)Time.fixedDeltaTime;
}
A static class with a static attribute that can be accessed anywhere. This class houses a pre-converted fixedDeltaTime from your Unity project as a soft float. Therefore if you are doing math on your NetworkEntities and rely on deltaTime for it, use SoftFloatTime.fixedDeltaTime instead to maintain predictability throughout the program.
If you want your simulation to run more or less times per second, you need only update the fixedDeltaTime in Unity: Edit->Project Settings->Time ->Fixed Timestep