Entity Management
To ensure all the NetworkEntities in your game update at the right time, replicate their data from server to client or manage collisions properly, we have a set of classes to help manage them. NetworkEntities in a Scene alone wont do very much. The main class for here is the NetworkEntityManager which has control over how each frame of your game updates with regards to entities and works out how to read and write data depending on if it is a client or a server. If you need to change the deeper structure of how your entities work, this may be the place to work.